{"id":36,"date":"2007-08-17T14:51:12","date_gmt":"2007-08-17T21:51:12","guid":{"rendered":"http:\/\/renderwonk.com\/blog\/index.php\/archive\/siggraph-encore\/"},"modified":"2015-08-22T14:05:08","modified_gmt":"2015-08-22T21:05:08","slug":"siggraph-encore","status":"publish","type":"post","link":"https:\/\/renderwonk.com\/blog\/index.php\/archive\/siggraph-encore\/","title":{"rendered":"SIGGRAPH Encore"},"content":{"rendered":"<p>This year the &#8216;SIGGRAPH Encore&#8217; access to full video of presentations was pretty slick, with most courses, papers and sketches available (for a fee) within 24 hours at the conference itself.<\/p>\n<p>These are great even for people who attended the conference (due to all the overlapping sessions it&#8217;s impossible to see <strong>everything <\/strong>you&#8217;re interested in), but for people who couldn&#8217;t attend at all these are a godsend. You get whatever was on the presenter&#8217;s screen (slides, demos, etc.) with audio, so this is almost as good as being in the room.<\/p>\n<p>These are also available as pay downloads at the <a href=\"https:\/\/encore.siggraph.org\/\">SIGGRAPH Encore website<\/a> . Probably the best deal is the entire conference: courses, papers &amp; sketches for $200. Note however, that some presentations are missing, mostly Hollywood stuff (undoubtedly for copyright reasons).<\/p>\n<p>Note also that if you are an ACM or SIGGRAPH member, 2003, 2004 and 2005 video is available for free (streaming only) at <a href=\"http:\/\/www.siggraph.org\/soma\/dvd-osa\/dvd2005\/osa-demos.html\">a different site<\/a>. If you have an ACM digital library subscription, the 2006 videos are available <a href=\"http:\/\/portal.acm.org\/dl.cfm\">there<\/a> as well as the older ones. Perhaps the 2007 video will eventually become available to members or subscribers as well.<\/p>\n<p>After the jump, I list what&#8217;s <strong>not <\/strong>there for people who are trying to decide whether to order this:<\/p>\n<p><!--more--><\/p>\n<p>All courses, papers and sketches and Educator&#8217;s sessions are available except for the following:<\/p>\n<p><strong> Courses not on SIGGRAPH Encore<\/strong><\/p>\n<ul>\n<li>\u00a0Anyone Can Cook: Inside Ratatouille&#8217;s Kitchen<\/li>\n<li>Introduction to SIGGRAPH and Computer Graphics<\/li>\n<li>High-Quality Rendering Using Ray Tracing and Photon Mapping<\/li>\n<li>From &#8220;Shrek&#8221; to &#8220;Shrek the Third&#8221;: Evolution of CG Characters in the &#8220;Shrek&#8221; Films<\/li>\n<li>&#8220;Surf&#8217;s Up&#8221;: The Making of an Animated Documentary<\/li>\n<li>Sorting in Space: Multidimensional, Spatial, and Metric Data Structures for Computer Graphics Applications<\/li>\n<li>LucasArts and ILM: A Case Study in Film and Game Convergence<\/li>\n<li>The Morphology of Digital Creatures<\/li>\n<li>Strands and Hair: Modeling, Animation, and Rendering<\/li>\n<\/ul>\n<p><strong>Papers not on SIGGRAPH Encore<\/strong><\/p>\n<ul>\n<li>\u00a0Active Learning for Real-Time Motion Controllers<\/li>\n<li>The Lightspeed Automatic Interactive Lighting Preview System<\/li>\n<li>Harmonic Coordinates for Character Articulation<\/li>\n<li>Key Point Subspace Acceleration and Soft Caching<\/li>\n<li>Color Images Visible Under UV Light<\/li>\n<li>Stochastic Simplification for Aggregate Detail<\/li>\n<li>Gradient Domain Editing of Deforming Mesh Sequences<\/li>\n<\/ul>\n<p><strong>Sketches not on SIGGRAPH Encore<\/strong><\/p>\n<ul>\n<li>\u00a0Effects for the Birth of Sandman<\/li>\n<li>Rendering Tons of Sand<\/li>\n<li>How to Build a 60-Foot Man of Moving Sand<\/li>\n<li>Levelsets in Production: &#8220;Spider-Man 3&#8221;<\/li>\n<li>Artistic Direction of Foliage<\/li>\n<li>Dynamic Execution Tracing of Physical Simulations<\/li>\n<li>Blobtacular: Surfacing Particle Systems in &#8220;Pirates of the Caribbean 3&#8221;<\/li>\n<li>Driving Motion Control by Motion Capture Using CG<\/li>\n<li>Musculo-Skeletal Shape Skinning<\/li>\n<li>Fantastic Four: Stretching The Limits<\/li>\n<li>Chop It Up!: Animation-Driven Modeling, Simulation, and Shading in the Kitchen<\/li>\n<li>Virtual Tailoring for &#8220;Ratatouille&#8221;: Clothing the Fattest Man in the World<\/li>\n<li>Articulating The Appeal<\/li>\n<li>500 Million and Counting: Hair Rendering on &#8220;Ratatouille&#8221;<\/li>\n<li>Fast, Soft Reflections Using Radiance Caches<\/li>\n<li>Effective Toon-Style Rendering Control Using Scalar Fields<\/li>\n<li>Light Shower: A Poor Man&#8217;s Light Stage Built With an Off-the-Shelf Umbrella and Projector<\/li>\n<li>Acting With Contact: Interactive Cartoon Collision &amp; Response<\/li>\n<li>Rivers of Rodents: An Animation-Centric Crowds Pipeline for &#8220;Ratatouille&#8221;<\/li>\n<li>Extracting and Parametrizing Temporally Coherent Surfaces From Particles<\/li>\n<li>An Effects Recipe for Rolling a Dough, Cracking an Egg, and Pouring a Sauce<\/li>\n<li>Simulating Whitewater Rapids in &#8220;Ratatouille&#8221;<\/li>\n<li>Rat-Sized Water Effects in &#8220;Ratatouille&#8221;<\/li>\n<li>Improving Real-Time Motion<\/li>\n<li>A Texture-Synthesis Approach to Elastica Inpainting<\/li>\n<li>Stabilizing Video While Keeping Resolution and Capturing Intention<\/li>\n<li>End of the World Waterfall Setup for &#8220;Pirates of the Caribbean 3&#8221;<\/li>\n<li>Wave Displacement Effects for &#8220;Surf&#8217;s Up&#8221;<\/li>\n<li>&#8220;Surf&#8217;s Up&#8221; Beach Break<\/li>\n<li>Making Waves for &#8220;Surf&#8217;s Up&#8221;<\/li>\n<li>300&#8217;s Liquid Battlefield: Fluid Simulation Spartan Style<\/li>\n<\/ul>\n<p><strong>Educator&#8217;s sessions not on SIGGRAPH Encore<\/strong><\/p>\n<ul>\n<li>Active Learning to Interactive Design: The Rise of Web Rich Media to Engage Art Dialogue<\/li>\n<li>Interactive Multimedia Oral Language Instruction for At-Risk Students<\/li>\n<li>Play to Learn II: Designing Educational Games for Museums<\/li>\n<li>Integrating Digital Art Practice and Art History Studies<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>This year the &#8216;SIGGRAPH Encore&#8217; access to full video of presentations was pretty slick, with most courses, papers and sketches available (for a fee) within 24 hours at the conference itself. These are great even for people who attended the conference (due to all the overlapping sessions it&#8217;s impossible to see everything you&#8217;re interested in), [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-36","post","type-post","status-publish","format-standard","hentry","category-siggraph2007"],"_links":{"self":[{"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/36","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=36"}],"version-history":[{"count":1,"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/36\/revisions"}],"predecessor-version":[{"id":55,"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/36\/revisions\/55"}],"wp:attachment":[{"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=36"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=36"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/renderwonk.com\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=36"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}