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Archive for June, 2008

Now that NVIDIA’s has announced its newest GPU architecture (the GeForce GTX 200 series), interesting architectural details are popping up on the web. The best writeup I’ve found is by AnandTech. In the past, such detailed writeups would have required a lot of reverse-engineering and guessing. Nowadays, a lot of the detailed low-level information is […]

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Distribution-based BRDFs

This important BRDF paper is finally available online. I’ve been waiting for it to become available since I read an earlier draft two years ago. It presents a cheap, yet realistic BRDF model and can be easily fit to data from real-world materials. Anyone interested in material rendering should check it out.

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While I Was Away…

Postings have been pretty sparse of late, with no postings at all since September 2007. The reason I haven’t been keeping the blog up to date is that I’ve been busy with this: The second edition of “Real-Time Rendering” is one of my favorite technical books, so when I heard Tomas and Eric were looking […]

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