Posted in RTR3 on Jul 13th, 2008
The new Real-Time Rendering website is now live. Besides an updated version of the resources that the previous website had, there is also a blog where I, Eric and Tomas will be posting various updates on the field. Check it out!
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Posted in Graphics Hardware on Jun 18th, 2008
Now that NVIDIA’s has announced its newest GPU architecture (the GeForce GTX 200 series), interesting architectural details are popping up on the web. The best writeup I’ve found is by AnandTech. In the past, such detailed writeups would have required a lot of reverse-engineering and guessing. Nowadays, a lot of the detailed low-level information is […]
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Posted in Rendering on Jun 17th, 2008
This important BRDF paper is finally available online. I’ve been waiting for it to become available since I read an earlier draft two years ago. It presents a cheap, yet realistic BRDF model and can be easily fit to data from real-world materials. Anyone interested in material rendering should check it out.
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Posted in RTR3 on Jun 14th, 2008
Postings have been pretty sparse of late, with no postings at all since September 2007. The reason I haven’t been keeping the blog up to date is that I’ve been busy with this:
The second edition of “Real-Time Rendering” is one of my favorite technical books, so when I heard Tomas and Eric were looking for […]
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